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Custom Toon Shader in Blender : 3 Steps (with Pictures)
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Denis Osmanbegovic - Lead Environment Artist
WebYou can easily create a shader that works with both rendering engines by generating F, and also inserting a Compute Lighting VOP that takes the F (or layer) output and uses it to compute a final surface color. Then connect both the original F and Compute Lighting’s Cf to the output node: Note Web3D Artist working primarily in Blender, Substance Design / Painter, and Photoshop. I've also had experience doing 3D prop design, making … WebRight-click on the Shaders folder and select Create Shader. Then right-click on the Materials folder and select Create Material. Rename both the Shader and the Material to BasicDiffuse. Launch the BasicDiffuse Shader into MonoDevelop (the default script editor for Unity) by double-clicking on it. tw2 overflow github